DESTINY ANIMATION ENGINEER INTERN

  • Anywhere

Remote (USA)
Bungie

OVERVIEW

As an Animation Engineer Intern on the Narrative Systems and Workflow team, you’ll focus on empowering our content creators to tell inspiring stories within our proprietary engine. At the intersection of story and technology, you’ll work with NPC designers and animators to optimize, update, and expand the relevant runtime systems and pipelines that enable narrative performances that tell stories in our game. Most importantly, you will work with a fun and creative team helping make exciting player experiences in Destiny.

ELIGIBILITY REQUIREMENTS

  • Currently enrolled in a U.S. college, university, or related program and returning to school in the fall upon conclusion of the internship
  • Available to work full-time for 12 weeks throughout the summer with a set May or June start date

RESPONSIBILITIES

  • Empower our NPC designers and animators to create higher fidelity animations.
  • Collaborate with experienced colleagues to optimize the workflow and improve the capabilities of our storytelling narrative performances pipeline.
  • Build your confidence with the engine that drives our proprietary visual scripting system.

REQUIRED SKILLS

  • Proficient in C/C++ and has an understanding of multi-threading, algorithm design, and common data structures (binary search trees, queues, stacks, hash tables, spatial partitioning).
  • Strong relevant math background (trigonometry, linear algebra, calculus, numerical analysis).
  • Demonstrable knowledge of mathematical concepts used in animation (quaternions, splines, forward and inverse kinematics).
  • Can write clear, concise, and accurate technical documentation, summarize complex topics, and achieve alignment with customers of different technical and non-technical backgrounds.

NICE-TO-HAVE SKILLS

  • Personal or academic experience developing and debugging animation asset pipelines (FBX, FaceFX, etc.).
  • An academic or practical understanding of how animation game engine sub-systems interact with game logic.
  • Personal or academic experience working with physically based animation modelling (spring systems, flocking, particle simulations, fluid dynamics).
  • The ability to understand and apply concepts from a research paper into a practical solution.
Listed below is this role’s base pay range within the greater Seattle area. In other locations approved for remote work by Bungie and our external resource vendors, this pay range may be adjusted to the local market and some roles may be classified as non-exempt (hourly), 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

All benefits, perks, and time off are provided by and at the discretion of external resource partner(s). For more information, please visit: Worker Help Center – Help Center (tcwglobal.com) 

Washington State Pay Range
$110,000—$110,000 USD
 
Bungie employees also receive: 
  • Annual Paid Time Off (PTO) and/or Sabbatical (SAB) based on position level  
    • L13-L15: 20 PTO days
    • L16-L17: 15 PTO days / 5 SAB days
    • L18+: 10 PTO days / 10 SAB days
  • 10 paid Floating Days annually, prorated in the first year of employment based on start date
  • 10 paid Bungie-observed holidays each year
  • One hour of Paid Sick Time (PST) for every 30 hours worked
 
So you don’t meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you’re interested in this position but your past experience doesn’t line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
 
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion. 

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